latestSwagger 2.02026-08-19218237253.7 KB

3af866d68651

Gamestorming

Generates spritesheet from video (Roles: user)

post/games/generate/video-to-spritesheet

Request body

request_idstring
modelstring
descriptionsstring[]
game_idsstring[]
search_imagesinteger
image_typestring
contextstring
art_stylestring
perspectivestring
hintsstring[]
project_idstring
mask_imagestring
strengthnumber float
aspect_ratiostring
preserve_colorboolean
preserve_compositionboolean
preserve_detailsboolean
edit_modestring
camera_rotationinteger
camera_elevationinteger
loopboolean
cropboolean
framesnumber
frame_sizenumber
margin_rationumber float
margin_ratio_horizontalnumber float
margin_ratio_verticalnumber float
margin_ratio_modestring
durationnumber float

Response

Success

tagsstring[]
idstring
audio_b64string
durationnumber float
start_timestampnumber
end_timestampnumber
num_framesnumber
max_num_framesnumber
margin_rationumber
margin_ratio_horizontalnumber float
margin_ratio_verticalnumber float
margin_ratio_modestring
target_frame_sizenumber
loopboolean
bad_loopboolean
out_of_frameboolean
cropboolean
original_promptstring
motion_promptstring
promptstring
seednumber
sprite_sheet_b64string
sprite_sheet_raw_b64string
preview_video_b64string
first_frame_b64string
last_frame_b64string
has_audioboolean
is_editedboolean

True when this spritesheet was produced by an edit (prompt, outpaint, or fix_loop) — the whole animation was re-rendered, so frames may drift from the original.

labelstring
preview_scalenumber float