Persists a chosen animation candidate against its 3D model (Roles: user)
post/games/animations/accept
Request body
idstring required
The Animation3DClip id to toggle.
acceptedboolean required
Whether this clip is included when downloading the full GLB.
Response
Success
_idstring required
user_idstring required
model_asset_idstring required
Parent 3D asset id (the GenerationHistory _id, which for three_d_asset equals image.id).
clip_namestring
promptstring
preset_idstring
Set when the clip came from the preset library (retargeting) rather than a text prompt.
mode'rot_trans' | 'rot_only'
seedinteger
glb_urlstring
Uploaded animation-only GLB (skeleton + one clip, no mesh). May be gzip-compressed like model GLBs.
preview_urlstring
Uploaded mp4 preview of the clip playing on the model.
acceptedboolean
Whether this clip is baked into the model's downloadable full GLB. Every generated clip is persisted (so the frontend never loses them); accepted is the separate opt-in that controls download inclusion.