latestSwagger 2.02026-08-19218237253.7 KB
3af866d68651
Spritesheets
Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 135, 180, -135, -90, -45 degrees), an optional camera_elevation (0, 30, or 60 degrees; omit to keep the current elevation), and an optional n (1-4) for the number of variations. Only works with sprite image types (not icons, screenshots, etc.). Synchronous: the call blocks and returns an array of rotate-sprite results, each with the generated image url and the camera_rotation and camera_elevation that were applied. Credits are charged only on success, scaled by the number of images generated. Use this to produce alternate view angles of a character; use generatePose instead to change the character's pose rather than the camera, and animateSprite or transferMotion to bring a sprite to life. Pass an optional request_id to tag the results so you can retrieve them later via getSpriteResults. Requires an API key (user scope).
post/assets/sprite/rotate
Request body
Response
Success