3af866d68651
Enqueue a 3D model rigging job (Roles: user)
Request body
Parent 3D asset id whose model this rig replaces in place (image.id for generated, synthetic id for uploads). Ignored when as_new_asset is true.
URL of a user-uploaded GLB to rig.
Which skeleton to build. general (default) lets the model choose; humanoid/game bias toward anime-style and classic game-character rigs. The humanoid_template options pin a standard humanoid skeleton with named joints — required for the animation preset library: humanoid_template (22 joints) or humanoid_template_hands (52, five fingers per hand). Only for two-armed, two-legged characters.
Bone naming convention for the joints we can identify. Purely a relabel — the skeleton is identical. Joints outside the humanoid template keep their generic names.
Re-rig — save the rigged result as a new 3D asset entry instead of overwriting the source, preserving the original model and its saved animations.
Response
Accepted