---
title: "Game Starmap Location Detail"
method: GET
path: "/api/locations/{identifier}"
tags: ["Starmap"]
---

# Game Starmap Location Detail

`GET /api/locations/{identifier}`

Retrieve a versioned starmap location by slug or UUID. Results are scoped to the requested or default game version. Use the `include` parameter to load additional relations: `children` (child locations with amenities and tags), `resources` (harvestable resource placements with commodity data), `missions` (available missions with faction data).

## Path parameters

- `identifier` string, required — Starmap location slug or UUID

## Query parameters

- `include` string
- `version` string

## Response `200`

A starmap location

- object
  - `data` GameStarmapLocation — Versioned starmap location data imported from game starmap data.
    - `uuid` string, uuid — Unique identifier for this starmap location.
    - `slug` string, nullable — URL-friendly slug for this location.
    - `name` string — Display name of the starmap location.
    - `description` string, nullable — In-universe description of the location.
    - `size` number, nullable — Relative size of the location.
    - `respawn_location_type` string, nullable — Type of respawn facility available (e.g. Hospital, MedicalRoom).
    - `child_count` integer — Number of direct child locations.
    - `has_resources` boolean, nullable — Whether this location has harvestable resource deposits.
    - `mission_count` integer — Number of available missions at this location.
    - `is_scannable` boolean — Whether this location can be detected by ship scanners.
    - `hide_in_starmap` boolean — Whether this location is hidden from the in-game starmap.
    - `hide_in_world` boolean — Whether this location is hidden in the game world.
    - `block_travel` boolean — Whether quantum travel to this location is blocked.
    - `quantum_travel` GameStarmapLocationQuantumTravel — Quantum travel parameters defining how ships interact with this location during quantum travel.
      - `obstruction_radius` number — Radius around the location that obstructs quantum travel.
      - `obstruction_radius_formatted` string, nullable — Obstruction radius formatted as human-readable distance (GM/km/m).
      - `arrival_radius` number — Radius at which a ship exits quantum travel near this location.
      - `arrival_radius_formatted` string, nullable — Arrival radius formatted as human-readable distance (GM/km/m).
      - `arrival_point_detection_offset` number — Positional offset for detecting the quantum travel arrival point.
      - `adoption_radius` number — Radius within which child locations are adopted into the quantum travel zone.
      - `adoption_radius_formatted` string, nullable — Adoption radius formatted as human-readable distance (GM/km/m).
      - `sub_point_radius_multiplier` number — Multiplier applied to the sub-point radius for quantum travel calculations.
    - `asteroid_ring` GameStarmapLocationAsteroidRing — Asteroid ring configuration for locations that have an asteroid belt, defining density, size, and dimensional parameters.
      - `density_scale` number — Scale factor controlling asteroid density within the ring.
      - `size_scale` number — Scale factor controlling individual asteroid size.
      - `inner_radius` number — Inner boundary radius of the asteroid ring.
      - `outer_radius` number — Outer boundary radius of the asteroid ring.
      - `depth` number — Vertical depth or thickness of the asteroid ring.
    - `system` string, nullable — Name of the star system this location belongs to (e.g. Stanton System).
    - `parent` GameStarmapLocationLinkedSummary — A lightweight summary of a linked starmap location, used for parent, star, and related location references.
      - `uuid` string, uuid — Unique identifier of the linked location.
      - `name` string — Display name of the linked location.
      - `type_name` string — Type name of the linked location (e.g. Planet, Moon, Outpost).
      - `slug` string, nullable — URL-friendly slug for the linked location.
    - `star` GameStarmapLocationLinkedSummary — A lightweight summary of a linked starmap location, used for parent, star, and related location references.
      - `uuid` string, uuid — Unique identifier of the linked location.
      - `name` string — Display name of the linked location.
      - `type_name` string — Type name of the linked location (e.g. Planet, Moon, Outpost).
      - `slug` string, nullable — URL-friendly slug for the linked location.
    - `children` GameStarmapLocationChildSummary[], nullable — Direct child locations. Only included when requested via `include=children`.
      - `uuid` string, uuid — Unique identifier of the child location.
      - `name` string — Display name of the child location.
      - `designation` string, nullable — Official designation code for the child location.
      - `web_url` string, uri — Web frontend URL for the child location.
      - `type_name` string — Location type name (e.g. Outpost, Asteroid).
      - `type_classification` string, nullable — Sub-classification of the location type.
      - `respawn_location_type` string, nullable — Type of respawn facility available, if any.
      - `amenities` GameStarmapLocationAmenity[] — Amenities available at this child location.
        - `uuid` string, uuid — Unique identifier of the amenity.
        - `name` string — Internal name of the amenity.
        - `display_name` string, nullable — Human-readable display name of the amenity, may differ from internal name.
      - `amenity_labels` string[] — Simplified list of amenity display names or internal names.
      - `has_resources` boolean — Whether this child location has harvestable resource deposits.
    - `type` GameStarmapLocationType — Classification and quantum travel properties of a starmap location type.
      - `uuid` string, uuid, nullable — UUID of the location type.
      - `name` string — Type name (e.g. Planet, Moon, Outpost, Asteroid).
      - `classification` string, nullable — Sub-classification of the location type (e.g. Outpost, LandingZone).
      - `spawn_nav_points` boolean, nullable — Whether this location type spawns navigation points.
      - `valid_quantum_travel_destination` boolean, nullable — Whether this location type is a valid quantum travel destination.
    - `jurisdiction` GameStarmapLocationJurisdiction — Legal jurisdiction governing a starmap location, including fines and prison status.
      - `uuid` string, uuid, nullable — UUID of the jurisdiction.
      - `name` string, nullable — Name of the governing jurisdiction (e.g. UEE).
      - `base_fine` integer, nullable — Base fine amount for crimes committed in this jurisdiction.
      - `max_stolen_goods_possession_scu` integer, nullable — Maximum stolen goods possession allowed in SCU before penalties apply.
      - `is_prison` boolean, nullable — Whether this location is a prison facility.
    - `affiliation` GameStarmapLocationAffiliation — Faction or organization affiliation of a starmap location.
      - `uuid` string, uuid, nullable — UUID of the affiliated faction or organization.
      - `name` string, nullable — Display name of the affiliated faction or organization (e.g. UEE, Private Security).
    - `amenities` GameStarmapLocationAmenity[] — Available amenities at this location.
      - `uuid` string, uuid — Unique identifier of the amenity.
      - `name` string — Internal name of the amenity.
      - `display_name` string, nullable — Human-readable display name of the amenity, may differ from internal name.
    - `tag` GameStarmapLocationTag — A hierarchy entity tag used for grouping and filtering locations (e.g. orbital markers like HUR_L1).
      - `uuid` string, uuid — Unique identifier of the hierarchy entity tag.
      - `name` string — Tag name, typically an orbital or navigational marker code (e.g. HUR_L1, ARC_L2).
    - `designation` string, nullable — Official designation code for this location.
    - `radar_contact_type` GameStarmapLocationRadarContactType — Radar contact classification for a starmap location, used for navigation and object-of-interest detection.
      - `uuid` string, uuid, nullable — UUID of the radar contact type.
      - `name` string, nullable — Internal name of the radar contact type.
      - `display_name` string, nullable — Human-readable display name of the radar contact type.
      - `tag_uuid` string, uuid, nullable — UUID of the associated hierarchy entity tag.
      - `tag_name` string, nullable — Name of the associated hierarchy entity tag.
      - `is_object_of_interest` boolean, nullable — Whether this location is marked as an object of interest.
    - `link` string, uri — API URL for this location's detail endpoint.
    - `web_url` string, uri — Web frontend URL for this location.
    - `updated_at` string, date-time, nullable — Timestamp of the last data update.
    - `version` string, nullable — Game data version code.
    - `images` object[], nullable — Images from external sources for this location.
      - `source` string, nullable — Image source identifier
      - `thumbnail_url` string, uri, nullable
      - `thumbnail_width` integer, nullable
      - `thumbnail_height` integer, nullable
      - `original_url` string, uri, nullable
      - `original_width` integer, nullable
      - `original_height` integer, nullable
    - `area_boosts` AreaBoost[], nullable — Areas with boosted deposit spawn rates. Only included when requested via `include=resources`.
      - `name` string, nullable — Name of the boosted area.
      - `global_modifier` number, nullable — Global probability multiplier for this area (values above 1 indicate a boost).
    - `resources` StarmapLocationMiningTypeGroup[] — Harvestable resource deposits grouped by extraction method. Only included when requested via `include=resources`.
      - `group_name` string — Original group name from game data identifying the deposit group.
      - `mining_type` string — Extraction method label (e.g. Mining, Hand Mining, Salvage).
      - `mining_type_sort_order` integer — Sort order for mining type display ordering.
      - `resource_kind` string, nullable — Kind of resource (Mineable or Harvestable).
      - `group_probability_min` number, nullable — Lowest raw probability among deposits in this group (0-1).
      - `group_probability_max` number, nullable — Highest raw probability among deposits in this group (0-1).
      - `group_probability_min_percent` number, nullable — Lowest probability in this group as a percentage (0-100).
      - `group_probability_max_percent` number, nullable — Highest probability in this group as a percentage (0-100).
      - `resources` StarmapLocationResource[] — Individual resource deposits within this group.
        - `key` string — Unique deposit key identifier.
        - `label` string — Human-readable deposit name derived from the key.
        - `signature` integer, nullable — Electromagnetic signature strength of the deposit.
        - `area_exceptions` AreaException[], nullable — Area-specific probability modifiers that override the default for this deposit.
          - `name` string, nullable — Name of the area where the exception applies.
          - `modifier` number — Probability multiplier applied within this area (e.g. 2.0 = double chance).
        - `clustering` Clustering — Defines how deposits are grouped into clusters, including size, proximity, and probability parameters.
          - `key` string, nullable — Internal clustering configuration key.
          - `min_size` number, nullable — Minimum number of deposits in a cluster.
          - `max_size` number, nullable — Maximum number of deposits in a cluster.
          - `min_proximity` number, nullable — Minimum distance between clustered deposits.
          - `max_proximity` number, nullable — Maximum distance between clustered deposits.
          - `probability` number, nullable — Raw probability of clustering occurring (0-1).
          - `probability_percent` number, nullable — Clustering probability expressed as a percentage (0-100).
          - `params` ClusteringParam[] — List of clustering variations with individual probability weights.
            - `min_size` number, nullable — Minimum cluster size.
            - `max_size` number, nullable — Maximum cluster size.
            - `min_proximity` number, nullable — Minimum distance between deposit instances in the cluster.
            - `max_proximity` number, nullable — Maximum distance between deposit instances in the cluster.
            - `relative_probability` number, nullable — Relative probability weight for this clustering variation.
        - `harvestable_setup` HarvestableSetup — Respawn and despawn timing configuration for harvestable deposit instances.
          - `respawn_seconds` integer, nullable — Time in seconds before a harvested instance respawns.
          - `respawn_formatted` string, nullable — Human-readable respawn duration (e.g. "5m 30s").
          - `despawn_seconds` integer, nullable — Time in seconds before an uncollected instance despawns.
          - `despawn_formatted` string, nullable — Human-readable despawn duration (e.g. "10m").
          - `relative_probability` number, nullable — Raw relative spawn probability for this harvestable (0-1).
          - `relative_probability_percent` number, nullable — Relative spawn probability expressed as a percentage (0-100).
          - `respawn_multiplier` number, nullable — Multiplier applied to the base respawn time.
          - `additional_wait_seconds` integer, nullable — Extra wait time in seconds added when nearby players are present.
          - `additional_wait_formatted` string, nullable — Human-readable additional wait duration (e.g. "2m").
        - `provider_names` string[] — List of unique provider names that generate this deposit.
        - `materials` MaterialEntry[] — List of materials (commodities) found in this deposit with their quality and probability data.
          - `key` string, nullable — Unique material key identifier.
          - `name` string, nullable — Display name of the material.
          - `uuid` string, uuid, nullable — UUID of the commodity this material represents.
          - `is_current` boolean — Whether this material is the primary commodity being viewed.
          - `quality_min` integer, nullable — Minimum quality value of this material in the deposit.
          - `quality_max` integer, nullable — Maximum quality value of this material in the deposit.
          - `quality_mean` integer, nullable — Average quality value of this material.
          - `quality_stddev` integer, nullable — Standard deviation of the quality distribution.
          - `min_percentage` number — Minimum composition percentage of this material (0-100).
          - `max_percentage` number — Maximum composition percentage of this material (0-100).
          - `instability` number, nullable — Instability rating of this material, affecting mining difficulty.
          - `resistance` number, nullable — Resistance rating of this material, affecting mining difficulty.
          - `group_probability` number — Raw probability of this material occurring in the deposit group (0-1).
          - `group_probability_percent` number — Group probability expressed as a percentage (0-100).
          - `relative_probability` number — Raw relative probability compared to other materials in the deposit (0-1).
          - `relative_probability_percent` number — Relative probability expressed as a percentage (0-100).
          - `quality_quantized_values` integer[], nullable — The discrete set of quantized quality values a player can actually receive, filtered by the material's quality range. Each value corresponds to one reachable quantization band.
          - `quality_quantization` integer[], nullable — All possible quantized quality values for this material from the source data. Use quality_quantized_values for the filtered set reachable on this specific deposit.
        - `quality_min` integer, nullable — Minimum quality across all instances of this deposit.
        - `quality_max` integer, nullable — Maximum quality across all instances of this deposit.
        - `relative_probability_min` number, nullable — Lowest relative probability among deposit instances (0-1).
        - `relative_probability_max` number, nullable — Highest relative probability among deposit instances (0-1).
        - `relative_probability_min_percent` number, nullable — Lowest relative probability as a percentage (0-100).
        - `relative_probability_max_percent` number, nullable — Highest relative probability as a percentage (0-100).
        - `name` string — Commodity name of the resource deposit.
        - `uuid` string, uuid, nullable — UUID of the commodity, null for non-commodity deposits.
        - `tier` string, nullable — Rarity tier of the commodity.
        - `link` string, uri, nullable — API URL for the commodity detail endpoint.
        - `web_url` string, uri, nullable — Web frontend URL for the commodity detail page.
    - `missions` GameStarmapLocationMissionGroup[], nullable — Available missions grouped by purpose. Only included when requested via `include=missions`.
      - `purpose` string, nullable — Mission purpose category (e.g. Mission, Patrol, Investigation).
      - `missions` MissionSummary[] — List of mission summaries in this group.
        - `uuid` string, uuid
        - `title` string, nullable
        - `mission_type` string, nullable
        - `illegal` boolean
        - `has_combat` boolean, nullable
        - `faction` object, nullable
          - `name` string, nullable
          - `uuid` string, uuid, nullable
          - `link` string, uri, nullable
        - `link` string, uri
        - `web_url` string, uri

## Other responses

- `404` — No starmap location with specified identifier found.

---

[API](https://skmtc.net/starcitizenwiki/apis/star-citizen-wiki-api.md) · [All operations](https://skmtc.net/starcitizenwiki/apis/star-citizen-wiki-api/llms.txt) · [OpenAPI document](https://skmtc-service-staging.skmtc.workers.dev/v1/apis/starcitizenwiki/star-citizen-wiki-api/versions/8b259bb9a44c/schema)
