v1

latestOpenAPI 3.0.1No Permission2026-07-13590123.0 KB
Fleet

Jump Ship

Jump your ship instantly to a target connected waypoint. The ship must be in orbit to execute a jump.

A unit of antimatter is purchased and consumed from the market when jumping. The price of antimatter is determined by the market and is subject to change. A ship can only jump to connected waypoints

post/my/ships/{shipSymbol}/jump

Path parameters

shipSymbolstring required

The ship symbol.

Request body

waypointSymbolstring required

The symbol of the waypoint to jump to. The destination must be a connected waypoint.

Response

Jump successful.