Fleet
Jump Ship
Jump your ship instantly to a target connected waypoint. The ship must be in orbit to execute a jump.
A unit of antimatter is purchased and consumed from the market when jumping. The price of antimatter is determined by the market and is subject to change. A ship can only jump to connected waypoints
post/my/ships/{shipSymbol}/jump
Path parameters
shipSymbolstring required
The ship symbol.
Request body
Response
Jump successful.