v1
latestOpenAPI 3.0.42026-08-068161,1253.1 MBUpdate universe settings for an owned universe. V2 Contains data for avatar scale and asset override.
Path parameters
The universeId.
Request body
If the universe allows the use of private servers.
The price to purchase a private server in robux.
The name of the universe.
The description of the universe.
Which avatar types are allowed in the universe.
Whether custom animations are allowed in the universe.
What type of collisions are used by the universe.
What avatar joint positioning type is allowed by the universe.
Optional JSON string used to store avatar settings used by the game engine. Will not be updated if null or empty. To clear settings, set to empty JSON object "{}". Note: This is an experimental field which may be changed or removed in future.
Archive status of the universe.
Whether game access is limited to friends for user-owned games or group members for group-owned games.
Game genre.
List of device types this game can be played on.
Whether the game is offered for sale.
Price of the game, in Robux.
Whether Studio can access data stores of this universe.
A list of opt in region.
A list of opt out region.
Sets whether access to APIs for mesh and texture is enabled for this universe.
Whether rewarded on-demand ads are allowed for this universe.
Sets the base price of the experience for Fiat purchases.
Determines the change type of the Fiat Product Change request. Can either Activate, Update Base Price, or Deactivate.
The audiences this universe should be visible to (e.g. Editors, PlayTesters, Friends, Public). When provided, replaces the universe's existing audience set with the supplied values.
Whether demo mode is enabled for this paid access game.
Response
OK
If the universe allows the use of private servers.
The price to purchase a private server in robux.
Whether access to APIs for mesh and texture is enabled for this universe.
Whether rewarded on-demand ads are allowed for this universe.
The universe Id.
The universe name.
The universe description.
Which avatar types are allowed in the universe. ['MorphToR6' = 1, 'PlayerChoice' = 2, 'MorphToR15' = 3]
Whether custom animations are allowed in the universe. ['Standard' = 1, 'PlayerChoice' = 2]
What type of collisions are used by the universe. ['InnerBox' = 1, 'OuterBox' = 2]
What avatar joint positioning is allowed by the universe. ['Standard' = 1, 'ArtistIntent' = 2]
Optional JSON string used to store avatar settings used by the game engine. Note: This is an experimental field which may be changed or removed in future.
Archive status of the universe
Whether game access is limited to friends for user-owned games or group members for group-owned games.
Game genre. ['All' = 0, 'Tutorial' = 1, 'Scary' = 2, 'TownAndCity' = 3, 'War' = 4, 'Funny' = 5, 'Fantasy' = 6, 'Adventure' = 7, 'SciFi' = 8, 'Pirate' = 9, 'FPS' = 10, 'RPG' = 11, 'Sports' = 12, 'Ninja' = 13, 'WildWest' = 14]
List of device types this game can be played on.
Whether the game is offered for sale.
Price of the game, in Robux.
Whether Studio can access data stores of this universe.
Whether the game is offered for sale in fiat.
The basePriceId for the Fiat product.
The current moderation status of the game if it is for sale in fiat. ['Invalid' = 0, 'NotModerated' = 1, 'Pending' = 2, 'Approved' = 3, 'Rejected' = 4]
The audiences this universe is visible to (e.g. Editors, PlayTesters, Friends, Public). Always non-null; may be empty when audience visibility has not been configured.
Whether demo mode is enabled.
The earliest time at which demo mode can be toggled again (ISO 8601). Null when no cooldown is active (i.e. demo mode can be changed immediately).