v1

latestOpenAPI 3.0.12026-07-24210349345.4 KB
Missions

Unlock a Mission (Spend Currency)

Some missions are locked behind an unlock cost. Call this when the player taps "Unlock". The required currency is deducted and the mission is activated so progress can begin.

After a successful unlock, re-fetch GET /player-rewards/brand/{brandId}/player/{playerId} so the player's balance reflects the deduction.

patch/missions/objective/{objectiveId}/player/{playerId}/unlock

Path parameters

objectiveIdstring uuid required
Example:obj-11111111-1111-1111-1111-111111111111

Objective UUID (from the missions list objective.id).

playerIdstring required
Example:player-123

Your internal player/customer identifier.

Response

The updated mission record.