---
title: "Suggests assets based on a project (Roles: user)"
method: POST
path: "/suggest/project/{id}/assets"
tags: ["Gamestorming"]
---

# Suggests assets based on a project (Roles: user)

`POST /suggest/project/{id}/assets`

## Path parameters

- `id` string, required

## Request body

- SuggestPayload
  - `id` string
  - `image_type` string
  - `n` integer
  - `hints` string[]
  - `selected_element` string

## Response `200`

Success

- ThreeDAsset[]
  - `tags` string[]
  - `asset` AssetGeneration
    - `id` string
    - `rigged` boolean — True once the model carries a skeleton and skin weights (set by rig-model). Gates the animation flow and the re-rig guard.
    - `seed` integer
    - `images_b64` string[]
    - `params_encrypted` string
    - `request_id` string
    - `video_b64` string
    - `mesh_video_b64` string
    - `snapshots_b64` string[]
    - `model_b64` string
    - `binary_data_b64` string
    - `voxels_b64` string
    - `mask_snapshots_b64` string[]
    - `depth_snapshots_b64` string[]
    - `normal_snapshots_b64` string[]
    - `generation_parameters` ThreeDGenerationParameters
      - `target_num_faces` integer
      - `dynamic_simplification` number, float
      - `remeshing` string
      - `texture_size` integer
      - `texture_type` string
      - `render_format` string
      - `render_video` boolean
  - `image` GameImage
    - `tags` string[]
    - `id` string
    - `image_id` string
    - `url` string
    - `type` string
    - `final_score` number, float
    - `nsfw_prob` number, float
    - `similarity` number, float
    - `width` integer
    - `height` integer
    - `game_id` string
    - `hosted_filename` string
    - `icon` boolean
    - `targetSize` integer
    - `seed` integer
    - `embedded` boolean
    - `analysed` boolean
    - `image` string
    - `image_type` string
    - `prompt` string
    - `motion_prompt` string
    - `request_id` string
    - `hints` string[]
    - `selected_genres` string[]
    - `selected_colors` string[]
    - `selected_style` string
    - `selected_perspective` string
    - `is_safe` boolean
    - `platform` string
    - `loading` boolean
    - `original_hints` string[]
    - `genres` string[]
    - `edit_mask` string
    - `edit_mode` string
    - `camera_rotation` integer
    - `camera_elevation` integer
    - `edit_mask_pil_image` PILImage
      - `format` string
      - `format_description` string
    - `pil_image` PILImage
      - `format` string
      - `format_description` string
    - `nsfw` number, float
    - `pose` SpritePose
      - `animation_prompt` string — Animation description for the sprite pose
      - `margin_ratio` number, float — Margin ratio for the sprite animation
      - `margin_ratio_mode` string
      - `name` string — Name of the sprite pose
      - `prompt` string — Prompt description for the sprite pose
  - `animations` Animation3DClip[] — Accepted text-driven animation clips attached to this 3D model. Hydrated onto the history entry when listing 3D generations so the frontend can render the clip selector / management modal. Clips are stored in the Animation3DClip collection, not embedded.
    - `_id` string, required
    - `user_id` string, required
    - `model_asset_id` string, required — Parent 3D asset id (the GenerationHistory _id, which for three_d_asset equals image.id).
    - `clip_name` string
    - `prompt` string
    - `preset_id` string — Set when the clip came from the preset library (retargeting) rather than a text prompt.
    - `mode` 'rot_trans' | 'rot_only'
    - `seed` integer
    - `glb_url` string — Uploaded animation-only GLB (skeleton + one clip, no mesh). May be gzip-compressed like model GLBs.
    - `preview_url` string — Uploaded mp4 preview of the clip playing on the model.
    - `accepted` boolean — Whether this clip is baked into the model's downloadable full GLB. Every generated clip is persisted (so the frontend never loses them); `accepted` is the separate opt-in that controls download inclusion.
    - `motion` number, float
    - `fit_rmse` number, float
    - `date` integer
    - `deleted` boolean

## Other responses

- `400` — Error

---

[API](https://skmtc.net/ludo/apis/ludo-ai-api.md) · [All operations](https://skmtc.net/ludo/apis/ludo-ai-api/llms.txt) · [OpenAPI document](https://skmtc-service-staging.skmtc.workers.dev/v1/apis/ludo/ludo-ai-api/revisions/3af866d68651/schema)
