Retrieves properties for a Amazon GameLift Streams stream session resource. Specify the Amazon Resource Name (ARN) of the stream session that you want to retrieve and its stream group ARN. If the operation is successful, it returns properties for the requested resource.
Path parameters
An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567</code>. Example ID: <code>ABC123def4567</code>.
Response
Success
The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[stream group resource ID]/[stream session resource ID]</code>.
A human-readable label for the stream session. You can update this value at any time.
The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: <code>sg-1AB2C3De4</code>.
An opaque, unique identifier for an end-user, defined by the developer.
The data transfer protocol in use with the stream session.
The location where Amazon GameLift Streams hosts and streams your application. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
The WebRTC ICE offer string that a client generates to initiate a connection to the stream session.
The WebRTC answer string that the stream server generates in response to the <code>SignalRequest</code>.
The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches <code>ACTIVE</code> or <code>PENDING_CLIENT_RECONNECTION</code> state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.
The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.
Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.
The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish connection with the client.
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).